Art of Wuxia
OriginalCore Mechanic
Roll d100 equal to or under a skill or ability score. Skills are calculated from a base ability score plus 10 per skill level, with bonuses for primary and secondary skill designations. Doubles (11, 22, 33, etc.) are critical — a critical success if under the target, a critical failure if over. Rolls of 00–05 always succeed and 96–99 always fail. Characters can take multiple actions per turn at a cumulative −20% penalty each, creating a press-your-luck dynamic. Qi points fuel kung fu techniques and mystic abilities.
Best For
Groups who want cinematic wuxia adventures with fast percentile-based mechanics, 25 distinct kung fu styles, and adjustable sliders for how fantastical the martial arts become.
Highlights
25 kung fu styles each with unique techniques, weapon proficiencies, and internal/external classifications. Cinematic Sliders let the GM adjust how fantastical combat and movement are — from grounded martial arts to high-flying xianxia. Moral code system ties character virtues to cultivation point rewards, reinforcing wuxia genre conventions. Built-in adventure and random dungeon generators with extensive creature bestiary.
Considerations
Setting is tightly focused on wuxia — groups wanting other martial arts subgenres (samurai, muay thai) would need adaptation. No free quickstart or SRD despite the CC license. d00Lite system's skill score calculation (half ability + 10 per level + primary/secondary bonus) requires cross-referencing several values during character creation.