Warhammer Fantasy Roleplay
5th EditionBest For
Groups who want a career-driven grim fantasy campaign where investigation and consequential combat put precarious Old World adventurers under pressure.
Core Mechanic
Roll d100 equal to or under a Skill or Characteristic. Success Levels are the target's tens digit minus the roll's tens digit. Difficulty modifies Success Levels and can change the outcome. Advantage lets you reverse the digits for a better result; Disadvantage requires the worse result. Opposed Tests compare Success Levels.
The basic d100 Test is straightforward to learn. Most depth comes from career advancement and detailed consequences such as critical wounds. The many subsystems interlock through shared resources and Success Levels. Spellcasters must also learn how channelling and miscasts interact with combat.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
5 of 5 book tools found in the core book
Highlights
Success Levels express degree of outcome in ordinary and opposed Tests. Career status influences social Tests and income, giving a character's occupation consequences beyond advancement. Between-adventure procedures make long-term projects compete with earning a living.
Considerations
Critical wounds can cause lasting injuries even when a character survives a fight. Career progression requires filling an advancement tracker before spending XP during downtime. Downtime limits characters to a few undertakings and normally consumes any money they have not secured.
No verified third-party publishing route found · Reviewed 2026-10-10 · Summary only, not legal advice. Check current terms before publishing. Rules license All Rights Reserved A bounded review found no verified Fifth Edition route for publishing third-party game material.
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