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Daggerheart

Core Rulebook
Heroes shape a shared fantasy world through adventure, hope, and fear
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Third-Party Publishing
Languages: English, French, German, Italian, Portuguese

Best For

Groups who want fantasy campaigns built around character relationships and changing ability loadouts. Battles suit tables that share the spotlight without a fixed initiative order.

Core Mechanic

Players roll two d12s, add a trait and modifiers, and meet or beat a Difficulty to succeed. The higher die grants the player Hope or gives the GM Fear, even when the action succeeds. Matching dice produce a critical success. Adversary attacks use d20 plus a modifier against Evasion.

Dice2d12, d20
System FamilyStandalone
PublisherDarrington Press
Year2025
ComplexityHow much there is to learn
Medium

Action rolls use the same pair of dice across fights and other challenges. Character options combine a changing card loadout with limited resources such as Stress and Armor Slots. Managing those interactions becomes more involved as characters advance.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Hope can activate character abilities or add a backstory-based Experience to a roll. Players share the spotlight freely until a failure, a Fear result, or GM intervention shifts it. Each class combines two domains into a loadout of up to five active ability cards.

Considerations

The spotlight has no fixed turns or action allotment, requiring the group to share opportunities to act. Recalling inactive domain cards outside a rest can cost Stress. Resting restores resources but also gives the GM Fear to spend on further threats.

Creator information

Third-Party Publishing

Commercial publishing allowed
RouteCommunity gaming license
Commercial useAllowed with conditions
LicenseDPCGL 2.0

Rules license Darrington Press Community Gaming License (DPCGL 2.0)

What it covers

Daggerheart SRD 2.0 Public Game Content; exact core-rulebook text, artwork, and maps are excluded.

Commercial supplements require attribution and the community logo; permitted-format rules apply, and licensed VTT sharing is noncommercial.

Read official terms Verified 2026-10-09 · Summary only, not legal advice. Check current terms before publishing.

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