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Shadowrun

6th World Edition
Cyberpunk meets fantasy: hack, shoot, cast, repeat
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cyberpunkfantasy
CrunchyTacticalHeistCharacter BuildingFaction PlayLore-HeavySkill-BasedMission-BasedUrban Fantasy
Languages: English, German, French, Italian
Diced6 dice pool
System FamilyStandalone
Cost$$$
LicenseNo open license
PublisherCatalyst Game Labs
Year2019
Complexity Very High
Accessibility High
Runnability Very High

Core Mechanic

Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.

Best For

Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.

Highlights

The setting fuses megacorporate intrigue with magic and metahuman races, so a single team mixes street samurai, mages, and deckers. Distinct subsystems model Matrix hacking, spellcasting, drone rigging, and astral space, each carrying its own rules depth. The Edge economy converts situational advantages into a spendable resource for rerolls, extra hits, or penalties on opponents.

Considerations

Matrix hacking runs on its own timescale and can leave non-decker players idle during a run. Character creation spreads across attributes, skills, magic or resonance, gear, and lifestyle, making the first build long. Dice pools grow large at high skill, so counting hits on a fistful of d6s slows resolution.