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Shadowrun

6th World Edition
Cyberpunk heists in a world of megacorporations, magic, and metahumans
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Third-Party Publishing
Languages: English, German, French, Portuguese, Russian

Best For

Groups who want cyberpunk-fantasy heists and enjoy mastering specialist rules together across a continuing campaign.

Core Mechanic

Roll d6s equal to an attribute plus a skill, counting 5s and 6s as hits. Reach the required threshold to succeed, or compare hits in an opposed test. Situational advantages generate Edge points that can fund rerolls or extra hits. Dice pool modifiers still apply alongside Edge.

Diced6 dice pool
System FamilyStandalone
PublisherCatalyst Game Labs
Year2019
ComplexityHow much there is to learn
Very High

Core tests use d6 pools with a fixed hit target. Distinct specialist rules demand substantial learning, such as host hacking or spirit summoning. Character choices feed into these subsystems through gear and attributes. The breadth and interlock call for sustained study across the group.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Specialist roles divide a heist across physical security, hacking, and magic, giving the team several ways into the same target. Edge turns situational advantages into a spendable resource for tactical choices. Reputation and Heat carry the consequences of conspicuous jobs into later missions.

Considerations

Character creation requires coordinating priority choices with detailed gear purchases. Cyberware reduces Essence, which limits magical development. Wireless equipment bonuses expose connected gear to hacking.

Creator information

Third-Party Publishing

Commercial publishing allowed
RouteCommunity content program
Commercial useAllowed with conditions
LicenseHolostreets: The Shadowrunner Collective

Rules license All Rights Reserved

What it covers

Shadowrun-setting fiction, adventures, and game content for any edition, including Sixth World, published as PDFs through Holostreets.

Other copyrighted settings, including BattleTech and Earthdawn, are excluded. Published Shadowrun art and graphics may be used only when explicitly provided; content, branding, and art restrictions also apply.

Read official terms Verified 2026-10-09 · Summary only, not legal advice. Check current terms before publishing.

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