Shadowrun vs Warhammer Fantasy Roleplay
Compare Shadowrun and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Shadowrun | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Cyberpunk, Fantasy | Fantasy |
| Play Style | Crunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 dice pool | d100 |
| Complexity | Very High | Medium |
| Accessibility | Medium | Medium |
| Community | High | Medium |
| License | No open license | No open license |
| Cost | $$$ | $$$ |
| Publisher | Catalyst Game Labs | Cubicle 7 |
| Year | 2019 | 2018 |
| Best For | Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Unique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s. | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Matrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues. | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |