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Cyberpunk 2020

2nd Edition (Version 2.01)
The original RPG of the dark future — style over substance, attitude over everything
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cyberpunk
Combat-HeavySkill-BasedGrittyDeadlyLore-HeavyCareer-BasedCorruptionFaction PlayCrunchyGrimdark
Languages: English, Italian, Polish
Diced10
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherR. Talsorian Games
Year1993
Complexity High
Accessibility Low
Runnability Medium

Core Mechanic

Stat + Skill + d10 against a difficulty value set by the GM (typically 15 for average tasks, scaling up to 30 for nearly impossible ones). Combat uses the same formula — REF + weapon skill + d10 against a target number modified by range. Hit location is rolled on a d10 table, and armor on each location absorbs damage separately. Cyberpsychosis tracks Humanity loss from cyberware installation, with characters losing Empathy as they augment.

Best For

Groups who want a gritty, lethal cyberpunk setting with deep character roles, detailed cybernetics and gear, and a world where style matters as much as firepower.

Highlights

Nine distinct character roles (Rockerboy, Solo, Netrunner, Techie, Media, Cop, Corporate, Fixer, Nomad) each with a unique Special Ability. Lifepath system generates detailed backstories, allies, enemies, and romantic history. Extensive cyberware catalog with mechanical and narrative consequences. Night City setting is richly detailed with corporate profiles, gangs, and neighborhoods.

Considerations

Netrunning subsystem operates on a separate timescale and can sideline other players during hacking sequences. Hit location and layered armor tracking add bookkeeping to every combat exchange. Rules for vehicle combat, martial arts, and fumbles are spread across multiple subsections with some inconsistencies between printings.