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Cyberpunk 2020

2nd Edition (Version 2.01)
The original RPG of the dark future: style over substance, attitude over everything
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cyberpunk
Combat-HeavySkill-BasedDeadlyLore-HeavyCareer-BasedCorruptionFaction PlayCrunchyGrimdark
Languages: English, Italian, Polish
Diced10
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherR. Talsorian Games
Year1993
Complexity High
Accessibility Medium
Runnability Very High

Core Mechanic

Stat + Skill + d10 against a difficulty value set by the GM (typically 15 for average tasks, scaling up to 30 for nearly impossible ones). Combat uses the same formula: REF + weapon skill + d10 against a target number modified by range. Hit location is rolled on a d10 table, and armor on each location absorbs damage separately. Cyberpsychosis tracks Humanity loss from cyberware installation, with characters losing Empathy as they augment.

Best For

Groups who want a gritty, lethal cyberpunk setting with deep character roles, detailed cybernetics and gear, and a world where style matters as much as firepower.

Highlights

Nine character roles each grant a unique Special Ability, so a Solo, Netrunner, or Rockerboy plays mechanically distinct from the rest. The Lifepath system rolls out backstory, allies, enemies, and romances, tying a character into the world before play begins. Installing cyberware costs Humanity, trading raw capability for a measured slide toward cyberpsychosis.

Considerations

Netrunning runs on its own timescale and can sideline the rest of the table during a hack. Hit-location rolls and per-location armor add bookkeeping to every combat exchange. Lethality is high, so focused fire can drop a fully built character in a single exchange.