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The Witcher TRPG

Core (3rd Printing)
Roleplaying in the dark and dangerous world of The Witcher
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fantasy
CrunchyCombat-HeavyDark FantasyGrittyDeadlyLore-HeavySkill-BasedLicensed IPInvestigationSocial IntrigueRandom Character Creation
Languages: English, Polish, French, German, Italian, Spanish, Chinese, Portuguese
Diced10
System FamilyStandalone
Cost$$
LicenseAll Rights Reserved
PublisherR. Talsorian Games
Year2018
Complexity High
Accessibility Medium
Community Low

Core Mechanic

Roll 1d10 + Stat + Skill against a target DC or an opponent's matching roll. Rolling a natural 10 explodes upward (roll again and add); rolling a natural 1 explodes downward (roll again and subtract). Critical wounds are triggered by beating a defense by 7+, with escalating severity at 10, 13, and 15 over the target.

Best For

Groups who want a dark, morally complex fantasy setting where monster hunting requires preparation and research, and where combat is dangerous enough that drawing a sword is always a serious decision.

Highlights

Lifepath character creation generates backstory, enemies, and relationships through random tables tied to the Witcher setting. Hit-location combat with four tiers of critical wounds creates tense, consequential fights. Detailed alchemy and crafting systems let characters prepare oils, bombs, and decoctions before hunting monsters. Verbal Combat subsystem resolves social conflicts with the same mechanical weight as physical fights.

Considerations

Combat involves multiple subsystems (hit location, armor penetration, critical wounds, stamina management) that slow resolution until internalized. Character creation takes significant time due to the Lifepath tables and seven-step process. The Witcher profession is mechanically stronger than most other professions. Tightly tied to the Witcher IP, limiting use outside that setting.