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Cyberpunk RED

Core Rulebook
The newest edition of the dark future RPG — set in the aftermath of corporate war
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cyberpunk
Combat-HeavySkill-BasedGrittyDeadlyLore-HeavyCareer-BasedCorruptionFaction PlayCrunchyBeginner-FriendlyLicensed IP
Languages: English, French, Italian, Spanish, Polish
Diced10
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherR. Talsorian Games
Year2020
Complexity Medium
Accessibility Medium
Runnability High

Core Mechanic

Stat + Skill + d10 against a Difficulty Value set by the GM (typically 13 for everyday tasks, scaling to 29 for legendary ones). Combat uses REF + weapon skill + d10 against a defender's active dodge or parry roll. Damage is rolled with d6s and reduced by armor at the hit location. Critical injuries are triggered when damage penetrates armor, rolled on a table with lasting mechanical effects. Humanity loss from cyberware installation tracks a character's slide toward cyberpsychosis.

Best For

Groups who want a streamlined cyberpunk experience with lethal combat, deep character roles, and a setting that bridges the classic Cyberpunk 2020 era to the world of Cyberpunk 2077.

Highlights

Ten character roles each with a branching Role Ability that grows and changes as characters advance. Netrunning is redesigned to run in real-time alongside meatspace combat, keeping all players engaged. Lifepath system generates backstory events, enemies, allies, and romantic entanglements. Free Easy Mode starter rules available as a downloadable PDF.

Considerations

Hit location and armor tracking remain from Cyberpunk 2020, adding bookkeeping to combat. Night Market equipment tables use randomized availability that can frustrate players looking for specific gear. The Time of the Red setting deliberately limits high-end technology compared to the 2020 or 2077 eras, which may feel restrictive.