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Cyberpunk 2020 vs Cyberpunk RED

Compare Cyberpunk 2020 and Cyberpunk RED side by side. See differences in complexity, dice, genre, cost, and more.

Cyberpunk 2020Cyberpunk RED
GenreCyberpunkCyberpunk
Play StyleCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Career-Based, Corruption, Faction Play, Crunchy, GrimdarkCombat-Heavy, Skill-Based, Gritty, Deadly, Corruption, Faction Play, Crunchy, Licensed IP
Core MechanicStat + Skill + d10 against a difficulty value set by the GM (typically 15 for average tasks, scaling up to 30 for nearly impossible ones). Combat uses the same formula: REF + weapon skill + d10 against a target number modified by range. Hit location is rolled on a d10 table, and armor on each location absorbs damage separately. Cyberpsychosis tracks Humanity loss from cyberware installation, with characters losing Empathy as they augment.Stat + Skill + d10 against a Difficulty Value set by the GM (typically 13 for everyday tasks, scaling to 29 for legendary ones). Combat uses REF + weapon skill + d10 against a defender's active dodge or parry roll. Damage is rolled with d6s and reduced by armor at the hit location. Critical injuries are triggered when damage penetrates armor, rolled on a table with lasting mechanical effects. Humanity loss from cyberware installation tracks a character's slide toward cyberpsychosis.
Diced10d10
ComplexityHighMedium
AccessibilityMediumHigh
RunnabilityVery HighVery High
LicenseProprietaryProprietary
Cost$$$$
PublisherR. Talsorian GamesR. Talsorian Games
Year19932020
Best ForGroups who want a gritty, lethal cyberpunk setting with deep character roles, detailed cybernetics and gear, and a world where style matters as much as firepower.Groups who want a streamlined cyberpunk experience with lethal combat, deep character roles, and a setting that bridges the classic Cyberpunk 2020 era to the world of Cyberpunk 2077.
HighlightsNine character roles each grant a unique Special Ability, so a Solo, Netrunner, or Rockerboy plays mechanically distinct from the rest. The Lifepath system rolls out backstory, allies, enemies, and romances, tying a character into the world before play begins. Installing cyberware costs Humanity, trading raw capability for a measured slide toward cyberpsychosis.Ten roles each have a branching Role Ability that deepens as the character advances, not a one-time pick. Netrunning is rebuilt to resolve in real time alongside physical combat, so the netrunner acts on the same clock as everyone else. The Lifepath system generates backstory events, enemies, allies, and romances that hook a character into the Time of the Red.
ConsiderationsNetrunning runs on its own timescale and can sideline the rest of the table during a hack. Hit-location rolls and per-location armor add bookkeeping to every combat exchange. Lethality is high, so focused fire can drop a fully built character in a single exchange.Hit location and armor tracking remain from Cyberpunk 2020, adding bookkeeping to combat. Night Market equipment tables use randomized availability that can frustrate players looking for specific gear. The Time of the Red setting deliberately limits high-end technology compared to the 2020 or 2077 eras.