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Neon City Overdrive

v1.2
A game of cyberpunks in the neon-lit sprawl
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Best For

Groups who want fast, fiction-first cyberpunk action with minimal rules overhead and maximum style.

Core Mechanic

Roll a pool of action dice (d6s) based on advantages, then roll danger dice for obstacles. Danger dice cancel matching action dice. Your result is the highest remaining action die.

Diced6 dice pool
System FamilyStandalone
PublisherPeril Planet
Year2020
ComplexityHow much there is to learn
Very Low

Roll action dice against danger dice that cancel them out, with no fixed stats. The advantage-driven pool keeps cyberpunk action fast and light.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

3 of 5 book tools found in the core book

Highlights

Simple action/danger dice mechanic, fast character creation, fiction-first tags drive everything, compact 72-page rulebook, strong cyberpunk atmosphere

Considerations

Tag-based characters can feel mechanically samey, limited advancement system, danger dice can stack to make rolls feel futile, short rulebook leaves many situations to GM judgment

Rules license All Rights Reserved

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