Agon vs Neon City Overdrive
Compare Agon and Neon City Overdrive side by side. See differences in complexity, dice, genre, and more.
| Agon | Neon City Overdrive | |
|---|---|---|
| Genre | Fantasy, Historical | Cyberpunk |
| Tags | Heroic, Narrative, Rules-Light, Short Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-Based | Rules-Light, One-Shot Friendly, Fast-Paced, Low-Prep, Fiction-First, Atmospheric, Cinematic, Tag-Based |
| Core Mechanic | All conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire: when it runs out, the hero's tale ends. | Roll a pool of action dice (d6s) based on advantages, then roll danger dice for obstacles. Danger dice cancel matching action dice. Your result is the highest remaining action die. |
| Dice | d4–d12 | d6 dice pool |
| Complexity | Very Low | Very Low |
| Availability | Paid | Paid |
| Runnability | 5 of 5 book tools | 3 of 5 book tools |
| License | Proprietary | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Evil Hat Productions | Peril Planet |
| Year | 2020 | 2020 |
| Languages | English | English |
| Best For | Groups who want fast, competitive mythic Greek adventures with minimal prep: each island is a self-contained session of trials, battles, and divine interference. | Groups who want fast, fiction-first cyberpunk action with minimal rules overhead and maximum style. |
| Highlights | Island adventures require zero GM prep: everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a hero | Simple action/danger dice mechanic, fast character creation, fiction-first tags drive everything, compact 72-page rulebook, strong cyberpunk atmosphere |
| Considerations | Narrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite: heroes eventually reach their Fate and retire | Tag-based characters can feel mechanically samey, limited advancement system, danger dice can stack to make rolls feel futile, short rulebook leaves many situations to GM judgment |