Agon
2nd EditionCore Mechanic
All conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire — when it runs out, the hero's tale ends.
Best For
Groups who want fast, competitive mythic Greek adventures with minimal prep — each island is a self-contained session of trials, battles, and divine interference.
Highlights
Island adventures require zero GM prep — everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a hero
Considerations
Narrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite — heroes eventually reach their Fate and retire