Agon vs Warhammer Fantasy Roleplay
Compare Agon and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Agon | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy, Historical | Fantasy |
| Play Style | Heroic, Narrative, Rules-Light, Fast Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-Based | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | All conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire — when it runs out, the hero's tale ends. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d4–d12 | d100 |
| Complexity | Very Low | Medium |
| Accessibility | High | Medium |
| Community | Low | Medium |
| License | Proprietary | No open license |
| Cost | $ | $$$ |
| Publisher | Evil Hat Productions | Cubicle 7 |
| Year | 2020 | 2018 |
| Best For | Groups who want fast, competitive mythic Greek adventures with minimal prep — each island is a self-contained session of trials, battles, and divine interference. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Island adventures require zero GM prep — everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a hero | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Narrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite — heroes eventually reach their Fate and retire | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |