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Dungeons & Dragons

5th Edition
The world's most popular roleplaying game
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fantasy
TacticalHeroicDungeon CrawlCharacter BuildingHigh-FantasyBeginner-FriendlyClassic FantasyLore-HeavyAscending AC
Languages: English, French, Italian, German, Spanish
Diced20
System Familyd20 System
Cost$$$
LicenseCC BY 4.0 (SRD); core books proprietary
PublisherWizards of the Coast
Year2024
Complexity Medium
Accessibility Very High
Runnability High

Core Mechanic

Roll d20 + modifier against a target DC (for ability checks and saving throws) or AC (for attacks). Meeting or exceeding the target succeeds. Advantage rolls 2d20 and takes the higher; disadvantage takes the lower, replacing most situational modifiers.

Best For

Groups who want heroic fantasy combining tactical grid combat with deep character-build options, scaling from one-shots up through long multi-tier campaigns.

Highlights

Advantage and disadvantage collapse most situational modifiers into one mechanic: roll a second d20 and keep the higher or lower, so play rarely stops to total small bonuses. Each of the 12 classes offers four subclasses in the 2024 Player's Handbook, letting players reshape a class's role without multiclassing. Bounded accuracy keeps proficiency bonuses small, so low-level threats stay relevant in numbers and DCs read consistently across all tiers.

Considerations

High-level play (tier 3–4) introduces significant spell interaction complexity and encounter balancing challenges for GMs. No official rules for non-fantasy genres. Three core books at $50 each represent a significant investment for the full rules.