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Draw Steel vs Dungeons & Dragons

Compare Draw Steel and Dungeons & Dragons side by side. See differences in complexity, dice, genre, and more.

Draw SteelDungeons & Dragons
GenreFantasyFantasy
TagsTactical, Grid-Based, Combat-Heavy, Character Building, Crunchy, Resource Management, Attacks Always Hit, Cinematic, High-Power, Strong GM SupportTactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Combat-Heavy, Exploration, Resource Management, Strong GM Support, CC-Licensed Rules
Core MechanicRoll 2d10 plus a characteristic modifier for a power roll: 11 or less gives tier 1, 12–16 gives tier 2, and 17 or more gives tier 3. Edges and banes modify the roll or its tier. Tests and abilities specify results for each tier.Roll a d20 and add applicable modifiers to meet or beat a target number. Checks and saving throws use a Difficulty Class; attacks use Armor Class. Advantage or disadvantage means rolling two d20s and keeping the higher or lower result.
Dice2d10d20
ComplexityHighHigh
AvailabilityFree core rulesFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseDraw Steel Creator LicenseCreative Commons Attribution 4.0 International (SRD 5.2.1); proprietary core books
Third-Party PublishingCommercial publishing allowed — Creator licenseCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherMCDM ProductionsWizards of the Coast
Year20252024
LanguagesEnglishEnglish, French, Italian, German, Spanish
Best ForGroups who want heroic fantasy campaigns with coordinated grid combat and extensive character customization.Groups who want heroic fantasy campaigns with tactical combat and extensive character customization.
HighlightsEach class builds and spends its own heroic resource during combat, opening stronger abilities as the battle develops. Negotiations track an NPC’s interest and patience, giving arguments and motivations mechanical consequences. Encounter budgets and objectives help Directors build battles with goals beyond defeating every enemy.Weapon Mastery adds effects such as pushing or slowing enemies to qualifying weapon attacks. Class and feat choices let characters develop different roles over twenty levels. Optional Bastions give characters home bases with facilities that produce benefits between adventures.
ConsiderationsCombat requires a grid and careful positioning. Each class has its own resource rules to learn and track during battle. Exploration uses tests and cinematic sequences rather than detailed travel supplies or encumbrance.Spells and class abilities have separate resource limits and timing rules. Higher-level magic can change travel and encounter assumptions that the DM must prepare for. Social encounters rely on ability checks and DM judgments about NPC attitudes.