Agon vs Tiny Dungeon
Compare Agon and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.
| Agon | Tiny Dungeon | |
|---|---|---|
| Genre | Fantasy, Historical | Fantasy |
| Tags | Heroic, Narrative, Rules-Light, Short Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-Based | Rules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based |
| Core Mechanic | All conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire: when it runs out, the hero's tale ends. | Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice. |
| Dice | d4–d12 | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Paid | Free quickstart |
| Runnability | 5 of 5 book tools | 2 of 5 book tools |
| License | Proprietary | Proprietary (TinyD6) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Evil Hat Productions | Gallant Knight Games |
| Year | 2020 | 2018 |
| Languages | English | English, Spanish, French, German, Polish |
| Best For | Groups who want fast, competitive mythic Greek adventures with minimal prep: each island is a self-contained session of trials, battles, and divine interference. | Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on. |
| Highlights | Island adventures require zero GM prep: everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a hero | Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up |
| Considerations | Narrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite: heroes eventually reach their Fate and retire | Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth |