TTRPG Wiki

Compare tabletop RPG systems to find your next game

Index Card RPG vs Neon City Overdrive

Compare Index Card RPG and Neon City Overdrive side by side. See differences in complexity, dice, genre, and more.

Index Card RPGNeon City Overdrive
GenreUniversalCyberpunk
TagsFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-BasedRules-Light, One-Shot Friendly, Fast-Paced, Low-Prep, Fiction-First, Atmospheric, Cinematic, Tag-Based
Core MechanicRoll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.Roll a pool of action dice (d6s) based on advantages, then roll danger dice for obstacles. Danger dice cancel matching action dice. Your result is the highest remaining action die.
Diced20 + d4–d12d6 dice pool
ComplexityLowVery Low
AvailabilityFree quickstartPaid
Runnability3 of 5 book tools3 of 5 book tools
License3rd Party LicenseAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
PublisherRunehammer GamesPeril Planet
Year20192020
LanguagesEnglishEnglish
Best ForGroups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.Groups who want fast, fiction-first cyberpunk action with minimal rules overhead and maximum style.
HighlightsVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tensionSimple action/danger dice mechanic, fast character creation, fiction-first tags drive everything, compact 72-page rulebook, strong cyberpunk atmosphere
ConsiderationsDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lostTag-based characters can feel mechanically samey, limited advancement system, danger dice can stack to make rolls feel futile, short rulebook leaves many situations to GM judgment