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Index Card RPG vs Tiny Dungeon

Compare Index Card RPG and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.

Index Card RPGTiny Dungeon
GenreUniversalFantasy
TagsFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-BasedRules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based
Core MechanicRoll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice.
Diced20 + d4–d122d6
ComplexityLowVery Low
AvailabilityFree quickstartFree quickstart
Runnability3 of 5 book tools2 of 5 book tools
License3rd Party LicenseProprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherRunehammer GamesGallant Knight Games
Year20192018
LanguagesEnglishEnglish, Spanish, French, German, Polish
Best ForGroups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on.
HighlightsVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tensionEntire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up
ConsiderationsDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lostBinary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth