Lasers & Feelings
OriginalBest For
Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.
Core Mechanic
Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.
The whole game is one mechanic on a single page: pick a number from 2 to 5, then roll d6s over or under it depending on the action. There are no subsystems and a character is a single number, so a table can start playing within minutes.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
Not listed
We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.
Highlights
Entire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed
Considerations
The GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.
Rules license CC BY 4.0
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