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Lasers & Feelings vs Risus

Compare Lasers & Feelings and Risus side by side. See differences in complexity, dice, genre, and more.

Lasers & FeelingsRisus
GenreSci-FiUniversal
TagsRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-BasedRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicPick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Diced6 dice poold6 dice pool
ComplexityVery LowVery Low
AvailabilityFree core rulesFree core rules
RunnabilityBook tools not listedBook tools not listed
LicenseCC BY 4.0Free (non-commercial)
Third-Party PublishingNot yet researchedNot yet researched
PublisherOne Seven Design (John Harper)Big Dice Games
Year20132021
LanguagesEnglishEnglish
Best ForQuick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsEntire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensedFits on four pages, broadly universal, character creation takes minutes, completely free
ConsiderationsThe GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.Cliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language