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Horse Majeure vs Lasers & Feelings

Compare Horse Majeure and Lasers & Feelings side by side. See differences in complexity, dice, genre, and more.

Horse MajeureLasers & Feelings
GenreModernSci-Fi
TagsComedy, Beginner-Friendly, Rules-Light, One-Shot Friendly, Short Sessions, Collaborative, Fast-Paced, Low-PrepRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-Based
Core MechanicTwo players form one horse: Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are: reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams.Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.
Diced6d6 dice pool
ComplexityVery LowVery Low
AvailabilityPaidFree core rules
RunnabilityBook tools not listedBook tools not listed
LicenseStandard commercialCC BY 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherTom LaveryOne Seven Design (John Harper)
Year20252013
LanguagesEnglishEnglish
Best ForGroups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be.Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.
HighlightsUnique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included.Entire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed
ConsiderationsSingle-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise.The GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.