Horse Majeure vs Lasers & Feelings
Compare Horse Majeure and Lasers & Feelings side by side. See differences in complexity, dice, genre, and more.
| Horse Majeure | Lasers & Feelings | |
|---|---|---|
| Genre | Modern | Sci-Fi |
| Tags | Comedy, Beginner-Friendly, Rules-Light, One-Shot Friendly, Short Sessions, Collaborative, Fast-Paced, Low-Prep | Rules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-Based |
| Core Mechanic | Two players form one horse: Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are: reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams. | Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question. |
| Dice | d6 | d6 dice pool |
| Complexity | Very Low | Very Low |
| Availability | Paid | Free core rules |
| Runnability | Book tools not listed | Book tools not listed |
| License | Standard commercial | CC BY 4.0 |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Tom Lavery | One Seven Design (John Harper) |
| Year | 2025 | 2013 |
| Languages | English | English |
| Best For | Groups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be. | Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission. |
| Highlights | Unique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included. | Entire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed |
| Considerations | Single-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise. | The GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook. |