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Horse Majeure

Core Rulebook
A comedy RPG where two players share one horse costume and hunt for a hidden apple
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modern
ComedyBeginner-FriendlyRules-LightOne-Shot FriendlyFast SessionsCollaborativeFast-PacedLow-Prep
✦ Indie Creator Submitted
Languages: English
Diced6
System FamilyStandalone
Cost$
LicenseStandard commercial
PublisherTom Lavery
Year2025
Complexity Very Low
Accessibility Medium
Runnability Medium

Core Mechanic

Two players form one horse — Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are — reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams.

Best For

Groups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be.

Highlights

Unique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included.

Considerations

Single-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise.