TTRPG Wiki

Compare tabletop RPG systems to find your next game

Horse Majeure vs Monster of the Week

Compare Horse Majeure and Monster of the Week side by side. See differences in complexity, dice, genre, cost, and more.

Horse MajeureMonster of the Week
GenreModernHorror, Modern
Play StyleComedy, Beginner-Friendly, Rules-Light, One-Shot Friendly, Fast Sessions, Collaborative, Fast-Paced, Low-PrepNarrative, Horror, Beginner-Friendly, Investigation, Playbook-Driven, Fiction-First, Character-Driven, Theater of the Mind
Core MechanicTwo players form one horse — Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are — reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams.Roll 2d6 + stat. 10+ full success, 7–9 success with a cost, 6 or less the Keeper makes a move. Playbook moves trigger from fictional actions. Luck points turn failures into successes but never come back.
Diced62d6
ComplexityVery LowLow
AccessibilityMediumHigh
RunnabilityMediumHigh
LicenseStandard commercialGeneric Games Third Party License
Cost$$$
PublisherTom LaveryEvil Hat Productions
Year20252023
Best ForGroups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be.Groups who want episodic monster-hunting adventures inspired by Buffy, Supernatural, and The X-Files — investigating mysteries, confronting creatures, and dealing with hunter drama.
HighlightsUnique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included.Very easy to learn, mystery countdown gives the Keeper a clear prep framework, playbooks map directly to genre archetypes
ConsiderationsSingle-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise.No pre-written mysteries in the core book, limited mechanical depth for long campaigns, custom move design requires GM experience, monster creation guidelines are loose