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Call of Cthulhu vs Horse Majeure

Compare Call of Cthulhu and Horse Majeure side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuHorse Majeure
GenreHorror, ModernModern
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedComedy, Beginner-Friendly, Rules-Light, One-Shot Friendly, Fast Sessions, Collaborative, Fast-Paced, Low-Prep
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.Two players form one horse — Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are — reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams.
Diced100d6
ComplexityMediumVery Low
AccessibilityMediumMedium
RunnabilityHighMedium
LicenseChaosium Fan Material PolicyStandard commercial
Cost$$$
PublisherChaosiumTom Lavery
Year20142025
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Groups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be.
HighlightsSanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.Unique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included.
ConsiderationsChase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaignsSingle-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise.