Night's Black Agents
Core RulebookCore Mechanic
GUMSHOE engine. Investigative abilities auto-succeed — if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Best For
Groups who want spy-thriller action fused with supernatural horror — burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
Highlights
Investigation never stalls — clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
Considerations
NPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks