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Night's Black Agents

Core Rulebook
Burned spies vs. vampire conspiracies — Bourne meets Dracula
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horrormodern
InvestigationEspionageCharacter-DrivenGritty
Languages: English
Diced6
System FamilyStandalone
Cost$$
LicenseGUMSHOE SRD (CC BY 3.0 / OGL)
PublisherPelgrane Press
Year2012
Complexity Medium
Accessibility Medium
Community Medium

Core Mechanic

GUMSHOE engine. Investigative abilities auto-succeed — if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.

Best For

Groups who want spy-thriller action fused with supernatural horror — burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.

Highlights

Investigation never stalls — clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage

Considerations

NPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks