Night's Black Agents
Core RulebookBest For
Groups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
Core Mechanic
GUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
It runs on GUMSHOE: investigative abilities just succeed when a clue exists, so you never miss the trail. General abilities roll a d6 plus points spent from refreshing pools against a low difficulty. Managing those pools is the real tactical layer.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
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Highlights
Investigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
Considerations
NPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks
Rules license GUMSHOE SRD (CC BY 3.0 / OGL)
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