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Lasers & Feelings vs Tiny Dungeon

Compare Lasers & Feelings and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.

Lasers & FeelingsTiny Dungeon
GenreSci-FiFantasy
TagsRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-BasedRules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based
Core MechanicPick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice.
Diced6 dice pool2d6
ComplexityVery LowVery Low
AvailabilityFree core rulesFree quickstart
RunnabilityBook tools not listed2 of 5 book tools
LicenseCC BY 4.0Proprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherOne Seven Design (John Harper)Gallant Knight Games
Year20132018
LanguagesEnglishEnglish, Spanish, French, German, Polish
Best ForQuick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on.
HighlightsEntire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensedEntire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up
ConsiderationsThe GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth