Lasers & Feelings vs Tiny Taverns
Compare Lasers & Feelings and Tiny Taverns side by side. See differences in complexity, dice, genre, and more.
| Lasers & Feelings | Tiny Taverns | |
|---|---|---|
| Genre | Sci-Fi | Fantasy |
| Tags | Rules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-Based | Cozy, Rules-Light, Narrative, Beginner-Friendly, Slice-of-Life, Fiction-First, Character-Driven, Low-Prep, Tag-Based |
| Core Mechanic | Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question. | Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops to 1d6. Focus expands success to 4+. Tavern chores, cooking minigames, and emotional wellness mechanics replace dungeon crawling. Fortune points bend the story. Built on the TinyD6 engine from Tiny Dungeon 2e. |
| Dice | d6 dice pool | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Free core rules | Paid |
| Runnability | Book tools not listed | 4 of 5 book tools |
| License | CC BY 4.0 | Proprietary (TinyD6) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | One Seven Design (John Harper) | Gallant Knight Games |
| Year | 2013 | 2020 |
| Languages | English | English |
| Best For | Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission. | Groups who want cozy, low-stakes fantasy focused on running a tavern, building relationships, and exploring everyday life in a magical world. |
| Highlights | Entire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed | Fills a niche no other RPG covers with slice-of-life play, gentle tone with built-in safety tools, tavern creation and cooking minigames, emotional wellness system adds depth, TinyD6 core is simple to learn |
| Considerations | The GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook. | Very niche: must want low-stakes tavern life, limited combat and adventure content, limited appeal for action-oriented groups |