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Lasers & Feelings vs Tiny Taverns

Compare Lasers & Feelings and Tiny Taverns side by side. See differences in complexity, dice, genre, and more.

Lasers & FeelingsTiny Taverns
GenreSci-FiFantasy
TagsRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-BasedCozy, Rules-Light, Narrative, Beginner-Friendly, Slice-of-Life, Fiction-First, Character-Driven, Low-Prep, Tag-Based
Core MechanicPick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops to 1d6. Focus expands success to 4+. Tavern chores, cooking minigames, and emotional wellness mechanics replace dungeon crawling. Fortune points bend the story. Built on the TinyD6 engine from Tiny Dungeon 2e.
Diced6 dice pool2d6
ComplexityVery LowVery Low
AvailabilityFree core rulesPaid
RunnabilityBook tools not listed4 of 5 book tools
LicenseCC BY 4.0Proprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherOne Seven Design (John Harper)Gallant Knight Games
Year20132020
LanguagesEnglishEnglish
Best ForQuick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.Groups who want cozy, low-stakes fantasy focused on running a tavern, building relationships, and exploring everyday life in a magical world.
HighlightsEntire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensedFills a niche no other RPG covers with slice-of-life play, gentle tone with built-in safety tools, tavern creation and cooking minigames, emotional wellness system adds depth, TinyD6 core is simple to learn
ConsiderationsThe GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.Very niche: must want low-stakes tavern life, limited combat and adventure content, limited appeal for action-oriented groups