Lasers & Feelings vs Neon City Overdrive
Compare Lasers & Feelings and Neon City Overdrive side by side. See differences in complexity, dice, genre, and more.
| Lasers & Feelings | Neon City Overdrive | |
|---|---|---|
| Genre | Sci-Fi | Cyberpunk |
| Tags | Rules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-Based | Rules-Light, One-Shot Friendly, Fast-Paced, Low-Prep, Fiction-First, Atmospheric, Cinematic, Tag-Based |
| Core Mechanic | Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question. | Roll a pool of action dice (d6s) based on advantages, then roll danger dice for obstacles. Danger dice cancel matching action dice. Your result is the highest remaining action die. |
| Dice | d6 dice pool | d6 dice pool |
| Complexity | Very Low | Very Low |
| Availability | Free core rules | Paid |
| Runnability | Book tools not listed | 3 of 5 book tools |
| License | CC BY 4.0 | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | One Seven Design (John Harper) | Peril Planet |
| Year | 2013 | 2020 |
| Languages | English | English |
| Best For | Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission. | Groups who want fast, fiction-first cyberpunk action with minimal rules overhead and maximum style. |
| Highlights | Entire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed | Simple action/danger dice mechanic, fast character creation, fiction-first tags drive everything, compact 72-page rulebook, strong cyberpunk atmosphere |
| Considerations | The GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook. | Tag-based characters can feel mechanically samey, limited advancement system, danger dice can stack to make rolls feel futile, short rulebook leaves many situations to GM judgment |