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Cyberpunk RED vs The Witcher TRPG

Compare Cyberpunk RED and The Witcher TRPG side by side. See differences in complexity, dice, genre, and more.

Cyberpunk REDThe Witcher TRPG
GenreCyberpunkFantasy
TagsCombat-Heavy, Skill-Based, Tactical, Gritty, Deadly, Corruption, Mission-Based, Heist, Crunchy, Lore-HeavyCrunchy, Combat-Heavy, Tactical, Character Building, Skill-Based, Social Combat, Dark Fantasy, Gritty, Deadly, Licensed IP
Core MechanicRoll d10 + the relevant Stat + Skill and exceed a Difficulty Value or an opponent’s total. Ties favor the defender.Roll a d10 and add the relevant statistic and skill. You succeed by exceeding the difficulty or the opposing roll. Natural 10s add another roll, while natural 1s subtract another roll from the statistic and skill total.
Diced10d10
ComplexityHighHigh
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNoncommercial only — Official fan-content policyNoncommercial only — Publisher homebrew policy
Summary only, not legal advice. Check current terms before publishing.
PublisherR. Talsorian GamesR. Talsorian Games
Year20202018
LanguagesEnglish, French, Italian, Spanish, Polish, German, Japanese, PortugueseEnglish, Polish, French, German, Italian, Spanish, Chinese, Portuguese, Russian
Best ForGroups who want mercenary capers in a troubled city, with tactical firefights and distinct professional specialties. Campaigns follow a crew balancing dangerous jobs against the cost of staying alive.Groups who want dangerous Witcher adventures with detailed character options.
HighlightsTen Roles provide specialized abilities that grow independently of ordinary skills. Netrunners hack nearby networks on the same initiative clock as the crew’s firefights. Lifepath tables supply personal connections that the GM can turn into job complications.Nine professions develop through branching skill trees. Monster knowledge helps characters prepare equipment against specific vulnerabilities. An optional verbal combat system gives social conflicts their own resolve track.
ConsiderationsArmor ablation and critical injuries require tracking throughout a firefight. Most cyberware reduces Humanity and can eventually put a character under GM control. Buying expensive equipment usually requires a Fixer or access to a Night Market.Combat combines several calculations and reference tables. Critical wounds can leave lasting penalties even after treatment. Graphic violence and social prejudice are central to the setting.