Cyberpunk RED vs The Witcher TRPG
Compare Cyberpunk RED and The Witcher TRPG side by side. See differences in complexity, dice, genre, and more.
| Cyberpunk RED | The Witcher TRPG | |
|---|---|---|
| Genre | Cyberpunk | Fantasy |
| Tags | Combat-Heavy, Skill-Based, Tactical, Gritty, Deadly, Corruption, Mission-Based, Heist, Crunchy, Lore-Heavy | Crunchy, Combat-Heavy, Tactical, Character Building, Skill-Based, Social Combat, Dark Fantasy, Gritty, Deadly, Licensed IP |
| Core Mechanic | Roll d10 + the relevant Stat + Skill and exceed a Difficulty Value or an opponent’s total. Ties favor the defender. | Roll a d10 and add the relevant statistic and skill. You succeed by exceeding the difficulty or the opposing roll. Natural 10s add another roll, while natural 1s subtract another roll from the statistic and skill total. |
| Dice | d10 | d10 |
| Complexity | High | High |
| Availability | Free quickstart | Free quickstart |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Noncommercial only — Official fan-content policy | Noncommercial only — Publisher homebrew policy |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | R. Talsorian Games | R. Talsorian Games |
| Year | 2020 | 2018 |
| Languages | English, French, Italian, Spanish, Polish, German, Japanese, Portuguese | English, Polish, French, German, Italian, Spanish, Chinese, Portuguese, Russian |
| Best For | Groups who want mercenary capers in a troubled city, with tactical firefights and distinct professional specialties. Campaigns follow a crew balancing dangerous jobs against the cost of staying alive. | Groups who want dangerous Witcher adventures with detailed character options. |
| Highlights | Ten Roles provide specialized abilities that grow independently of ordinary skills. Netrunners hack nearby networks on the same initiative clock as the crew’s firefights. Lifepath tables supply personal connections that the GM can turn into job complications. | Nine professions develop through branching skill trees. Monster knowledge helps characters prepare equipment against specific vulnerabilities. An optional verbal combat system gives social conflicts their own resolve track. |
| Considerations | Armor ablation and critical injuries require tracking throughout a firefight. Most cyberware reduces Humanity and can eventually put a character under GM control. Buying expensive equipment usually requires a Fixer or access to a Night Market. | Combat combines several calculations and reference tables. Critical wounds can leave lasting penalties even after treatment. Graphic violence and social prejudice are central to the setting. |