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Cyberpunk 2020 vs The Witcher TRPG

Compare Cyberpunk 2020 and The Witcher TRPG side by side. See differences in complexity, dice, genre, and more.

Cyberpunk 2020The Witcher TRPG
GenreCyberpunkFantasy
TagsCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Corruption, Crunchy, Tactical, Simulation, Gritty, Character BuildingCrunchy, Combat-Heavy, Tactical, Character Building, Skill-Based, Social Combat, Dark Fantasy, Gritty, Deadly, Licensed IP
Core MechanicRoll 1d10 + the relevant stat + skill and meet or exceed a difficulty number. Opposed checks compare totals, with ties favoring the defender. A natural 1 automatically fails the check. A natural 10 adds one extra 1d10 to the total.Roll a d10 and add the relevant statistic and skill. You succeed by exceeding the difficulty or the opposing roll. Natural 10s add another roll, while natural 1s subtract another roll from the statistic and skill total.
Diced10d10
ComplexityHighHigh
AvailabilityPaidFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNoncommercial only — Homebrew Content PolicyNoncommercial only — Publisher homebrew policy
Summary only, not legal advice. Check current terms before publishing.
PublisherR. Talsorian GamesR. Talsorian Games
Year19932018
LanguagesEnglish, Italian, Japanese, PolishEnglish, Polish, French, German, Italian, Spanish, Chinese, Portuguese, Russian
Best ForGroups who want dangerous urban jobs with customized cybernetic characters and detailed firefights. Campaigns can draw on personal enemies and corporate power struggles in Night City.Groups who want dangerous Witcher adventures with detailed character options.
HighlightsRole-specific abilities give specialists distinct ways to influence a job. Lifepath events establish enemies and allies that can become campaign hooks. Cyberware trades mechanical upgrades for Humanity loss that reduces Empathy.Nine professions develop through branching skill trees. Monster knowledge helps characters prepare equipment against specific vulnerabilities. An optional verbal combat system gives social conflicts their own resolve track.
ConsiderationsExtended Net infiltrations use separate procedures that can leave other characters waiting. Armor layering and damage to specific body locations require repeated calculations during firefights. A sufficiently damaging head hit kills outright regardless of remaining health.Combat combines several calculations and reference tables. Critical wounds can leave lasting penalties even after treatment. Graphic violence and social prejudice are central to the setting.