Warhammer Fantasy Roleplay Fourth Edition
4th EditionBest For
Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
Core Mechanic
Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
The d100 core rolls under a skill, with Success Levels grading the result by the tens digit. Combat adds an Advantage mechanic that builds as a fight goes your way. Careers and a grim, detailed Old World setting carry the rest.
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Highlights
The career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
Considerations
The rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.
Rules license No open license
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