TTRPG Wiki

Compare tabletop RPG systems to find your next game

CAIN

Core Rulebook v1.1
Psychic exorcists of a clandestine agency hunt monsters born from human trauma
View on itch.io →This page contains affiliate links. If you purchase through them, we may earn a small commission at no extra cost to you.
horrormodern
AnimeCharacter-DrivenCorruptionDeadlyFiction-FirstInvestigationMission-BasedStrong GM SupportSuperpowersTheater of the Mind
✎ Third-Party Publishing
Languages: English
Diced6 dice pool
System FamilyStandalone
Cost$
LicenseProprietary
PublisherCHASM
Year2024
Complexity Medium
Accessibility Medium
Runnability Very High

Core Mechanic

Roll a pool of d6s from a skill rated 0–3 plus up to +3D of ordinary advantages; each 4+ is a success, and one success achieves the goal. The Admin judges difficulty and risk separately, so a roll can be both hard and risky. A hard roll scores successes only on 6s. A risky roll adds the Admin's risk die, which sets how much better or worse the outcome goes. A straight roll omits that die. Complex tasks use talismans, segmented trackers that take one slash per success.

Best For

Groups who want short monster-of-the-week campaigns where uncovering a sin's traumas makes the final confrontation easier. It suits tables ready to handle abuse, self-harm, and trauma themes with characters treated as expendable weapons.

Highlights

Each trauma question answered during investigation can be invoked once in the final fight to reduce stress and slash the sin's execution talisman. Exorcists can pay for powers with 1d3 sin instead of scarce psyche bursts, a shortcut that builds toward overflow, mutation, or becoming an enemy Imago. Every rest raises pressure, and each pressure tick lengthens the sin's execution talisman, making recovery a direct trade against the final fight.

Considerations

Investigations engage with abuse, self-harm, trauma, and mental health crises, so the book directs the Admin to discuss intentions and boundaries with players beforehand. Harm taken with three injuries, or 7 or more stress from one event after reductions, causes instant death unless the exorcist defies fate and suffers sin overflow instead. The author expects campaigns of about ten sessions or fewer, and Category advancement reaches its normal cap after seven missions survived.

Creator information

Third-Party Publishing

✓ Commercial publishing allowed
RouteCreator-published permission for original supplementary content
Commercial useAllowed with conditions
LicenseCreator permission (no named license)
What it covers

Original modules, blasphemies, sins, and supplementary material, paid or unpaid; excludes reproducing text or art from the main book

The creator permits paid and unpaid supplementary material in a public storefront reply. This is not an open license to reproduce or adapt the core book text or art.

Read official terms ↗ Verified 2026-10-03 · Summary only, not legal advice. Check current terms before publishing.