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Armour Astir: Advent

v1.5
High-fantasy mecha rebellion — strike back against the Authority in steel-clad Astirs
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fantasy
MechaPlaybook-DrivenFiction-FirstCharacter-DrivenNarrativeAnimeShip-BasedCollaborativeMission-Based
Languages: English
Dice2d6
System FamilyPbtA
Cost$$
LicenseAll Rights Reserved
PublisherBriar Sovereign
Year2024
Complexity Medium
Accessibility Medium
Runnability Medium

Core Mechanic

Roll 2d6 + trait (6 stats from -3 to +3): 6- is a miss, 7-9 is a partial success, 10+ is a full success. Advantage and disadvantage add or remove a die (up to 4d6 total), keeping the best or worst two. Confidence upgrades 1s to 6s; desperation downgrades 6s to 1s. Channeler playbooks pilot Astirs using the CHANNEL trait for magic-related moves, while support playbooks contribute through B-Plots and Carrier upgrades.

Best For

Groups who want PbtA-style mecha action framed as rebellion against oppressive authority, with equal emphasis on dramatic relationships and cockpit combat.

Highlights

Splits playbooks into Channeler (mech pilot) and Support roles so non-pilots are mechanically distinct rather than sidelined. Conflict Turns provide a structured large-scale warfare system layered on top of individual scenes. Four optional campaign settings provide ready-made factions, mission hooks, and example Astirs as starting points. Confidence/desperation mechanic adds dramatic stakes beyond standard PbtA outcomes.

Considerations

Groups must collaboratively define their Authority, Cause, and Carrier before play begins, though four optional settings are included as starting points. Channeler and support playbook split means the party must coordinate roles during character creation. Rules for Astir construction and Conflict Turns add mechanical weight beyond typical PbtA games.