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Pathfinder First Edition

Core Rulebook, 2nd Printing
Build specialized heroes for tactical fantasy adventures across twenty levels
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Languages: English, French, German, Italian, Russian, Spanish

Best For

Groups who want long fantasy campaigns centered on detailed character development and tactical grid combat.

Core Mechanic

Most uncertain actions roll a d20, add relevant modifiers, and compare the total with a target or opposing result. Difficulty Class, Armor Class, and Combat Maneuver Defense are common targets; natural 1s and 20s can override some comparisons.

Diced20
System Familyd20 System
PublisherPaizo Publishing, LLC
Year2009
ComplexityHow much there is to learn
Very High

The core check uses a d20 total against a target number. Characters layer class features onto prerequisite-driven choices, while prepared spellcasters also manage spell preparation. Combat rules and equipment interact with those character options across twenty levels. Players and GMs benefit from substantial rules study before higher-level play.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Eleven core classes progress through twenty levels with interlocking feat and class choices that support specialized builds. Combat makes positioning and turn timing consequential through attacks of opportunity and combat maneuvers. Prepared and spontaneous spellcasting draw from hundreds of level-gated spells, giving magical classes distinct planning and resource cycles.

Considerations

Character creation and advancement require cross-checking large option catalogs and prerequisites, which can front-load decision making. Combat combines situational modifiers with nested action and exception rules, which can slow adjudication. High-level play layers additional character abilities and magical options, increasing preparation for players and GMs.

Rules license Open Game License 1.0a

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