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Pathfinder First Edition

Core Rulebook, 2nd Printing
Build specialized heroes for tactical fantasy adventures across twenty levels
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fantasy
TacticalCrunchyCharacter BuildingHigh-FantasyClassic FantasyDungeon CrawlVancian Casting
Languages: English, French, German, Italian, Russian, Spanish
Diced20
System Familyd20 System
CostFree
LicenseOpen Game License 1.0a
PublisherPaizo Publishing, LLC
Year2009
Complexity Very High
Accessibility Very High
Runnability Very High

Core Mechanic

Most uncertain actions roll a d20, add relevant modifiers, and compare the total with a target or opposing result. Difficulty Class, Armor Class, and Combat Maneuver Defense are common targets; natural 1s and 20s can override some comparisons.

Best For

Groups who want long fantasy campaigns centered on detailed character development and tactical grid combat.

Highlights

Eleven core classes progress through twenty levels with interlocking feat and class choices that support specialized builds. Combat makes positioning and turn timing consequential through attacks of opportunity and combat maneuvers. Prepared and spontaneous spellcasting draw from hundreds of level-gated spells, giving magical classes distinct planning and resource cycles.

Considerations

Character creation and advancement require cross-checking large option catalogs and prerequisites, which can front-load decision making. Combat combines situational modifiers with nested action and exception rules, which can slow adjudication. High-level play layers additional character abilities and magical options, increasing preparation for players and GMs.