Level Up: Advanced 5th Edition
1st EditionBest For
5e players who want deeper character builds, meaningful exploration and social pillar mechanics, and combat maneuvers without changing the core d20 framework.
Core Mechanic
d20 + modifier vs. DC/AC with advantage/disadvantage. Adds expertise dice, combat maneuvers with exertion pool, and structured exploration/social systems.
It builds on 5e's d20-versus-DC core, so the resolution is instantly familiar. The additions are what deepen it: expertise dice, combat maneuvers fueled by an exertion pool, and full exploration and journey rules. Encounters, magic items, and travel hazards each get their own structured systems. It rewards knowing those subsystems before play.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- –Cross-referencesRules rarely point to each other by page
4 of 5 book tools found in the core book
Highlights
Backwards-compatible with 5e adventures, much deeper exploration and social pillars, combat maneuvers for martial classes, rich origin system (heritage + culture + background + destiny)
Considerations
More complex than base 5e, some players find the extra systems overwhelming, Requires the separate Trials & Treasures book for GM tools and magic items while monsters are in the Monstrous Menagerie book.
Rules license CC BY 4.0
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