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Level Up: Advanced 5th Edition vs Pathfinder

Compare Level Up: Advanced 5th Edition and Pathfinder side by side. See differences in complexity, dice, genre, cost, and more.

Level Up: Advanced 5th EditionPathfinder
GenreFantasyFantasy
Play StyleCrunchy, Tactical, Character Building, Exploration, High-Fantasy, Open SourceTactical, Crunchy, Character Building, High-Fantasy, Dungeon Crawl, Lore-Heavy
Core Mechanicd20 + modifier vs. DC/AC with advantage/disadvantage. Adds expertise dice, combat maneuvers with exertion pool, and structured exploration/social systems.Roll d20 + modifier against a DC. Four degrees of success: critical success (beat DC by 10+), success, failure, and critical failure (miss by 10+). Each turn grants three actions to spend freely on strikes, movement, spellcasting, or other activities. Multi-attack penalty (-5/-10) discourages repeated strikes and encourages tactical variety.
Diced20d20
ComplexityHighHigh
AccessibilityVery HighVery High
RunnabilityHighVery High
LicenseCC BY 4.0ORC
Cost$$Free (ORC)
PublisherEN PublishingPaizo
Year20212023
Best For5e players who want deeper character builds, meaningful exploration and social pillar mechanics, and combat maneuvers without changing the core d20 framework.Groups who want deep character customization, tactical grid combat with meaningful turn-by-turn decisions, and a richly detailed fantasy setting with free rules.
HighlightsBackwards-compatible with 5e adventures, much deeper exploration and social pillars, combat maneuvers for martial classes, rich origin system (heritage + culture + background + destiny)The three-action economy gives every turn the same three actions to spend on strikes, movement, or spells, so each turn is a fresh tactical decision. Characters customize through ancestry, class, skill, and general feats gained at nearly every level, letting builds diverge sharply within a single class. Four degrees of success, set by beating or missing the DC by 10, turn each roll into a range of outcomes rather than a binary result.
ConsiderationsMore complex than base 5e, some players find the extra systems overwhelming, Requires the separate Trials & Treasures book for GM tools and magic items while monsters are in the Monstrous Menagerie book.New players must learn the trait system, conditions, and four degrees of success before combat runs smoothly. Multi-attack penalty and numerous combat actions can slow turns for indecisive players. Character creation draws feats from ancestry, class, skill, and general pools at every level, making each build a slow step.