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Dungeons & Dragons vs Level Up: Advanced 5th Edition

Compare Dungeons & Dragons and Level Up: Advanced 5th Edition side by side. See differences in complexity, dice, genre, cost, and more.

Dungeons & DragonsLevel Up: Advanced 5th Edition
GenreFantasyFantasy
Play StyleTactical, Heroic, Combat-Heavy, Dungeon Crawl, Character Building, High-Fantasy, Grid-Based, Beginner-Friendly, Classic Fantasy, Lore-Heavy, Ascending ACTactical, Character Building, Heroic, Combat-Heavy, Exploration, Crunchy, High-Fantasy, Classic Fantasy, Grid-Based, Journey, Resource Management, Open Source, Ascending AC
Core MechanicRoll d20 + modifier against a target DC (for ability checks and saving throws) or AC (for attacks). Meeting or exceeding the target succeeds. Advantage rolls 2d20 and takes the higher; disadvantage takes the lower, replacing most situational modifiers.d20 + modifier vs. DC/AC with advantage/disadvantage. Adds expertise dice, combat maneuvers with exertion pool, and structured exploration/social systems.
Diced20d20
ComplexityMediumHigh
AccessibilityHighHigh
CommunityVery HighMedium
LicenseCC BY 4.0 (SRD); core books proprietaryCC BY 4.0
Cost$$$$$
PublisherWizards of the CoastEN Publishing
Year20242021
Best ForGroups who want heroic fantasy adventures with tactical grid combat, deep character customization, and access to more published adventures and supplements than any other RPG.5e players who want deeper character builds, meaningful exploration and social pillar mechanics, and combat maneuvers without changing the core d20 framework.
HighlightsAdvantage/disadvantage system simplifies most situational modifiers to a single mechanic. Extensive class and subclass options across 12 base classes with 48 subclasses in the 2024 PHB. The largest third-party content ecosystem in tabletop RPGs. Free basic rules and starter sets lower the barrier to entry.Backwards-compatible with 5e adventures, much deeper exploration and social pillars, combat maneuvers for martial classes, rich origin system (heritage + culture + background + destiny)
ConsiderationsHigh-level play (tier 3-4) introduces significant spell interaction complexity and encounter balancing challenges for GMs. No official rules for non-fantasy genres. Three core books at $50 each represent a significant investment for the full rules.More complex than base 5e, some players find the extra systems overwhelming, Requires the separate Trials & Treasures book for GM tools and magic items while monsters are in the Monstrous Menagerie book.