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Cosmere RPG vs Level Up: Advanced 5th Edition

Compare Cosmere RPG and Level Up: Advanced 5th Edition side by side. See differences in complexity, dice, genre, and more.

Cosmere RPGLevel Up: Advanced 5th Edition
GenreFantasyFantasy
TagsCrunchy, Character Building, Heroic, High-Fantasy, Tactical, Licensed IP, Lore-HeavyCrunchy, Tactical, Character Building, Exploration, High-Fantasy, CC-Licensed Rules
Core MechanicRoll d20 + skill vs. difficulty. The GM can raise the stakes on key rolls by adding the plot die: a custom d6 with Opportunity, Complication, and blank faces. Opportunities grant bonus effects chosen by the player; Complications introduce narrative twists chosen by the GM but also add a bonus to the roll. Each combat round, characters choose a fast turn (2 actions, act first) or slow turn (3 actions, act later). Characters advance through branching talent trees across 6 heroic paths and 9 Radiant paths.d20 + modifier vs. DC/AC with advantage/disadvantage. Adds expertise dice, combat maneuvers with exertion pool, and structured exploration/social systems.
Diced20 + d6d20
ComplexityHighHigh
AvailabilityFree quickstartFree core rules
RunnabilityBook tools not listed4 of 5 book tools
LicenseAll Rights ReservedCC BY 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherBrotherwise GamesEN Publishing
Year20252021
LanguagesEnglishEnglish
Best ForBrandon Sanderson fans who want deep character customization and hard-magic systems brought to the table: groups who enjoy Pathfinder-level build depth in a richly detailed setting.5e players who want deeper character builds, meaningful exploration and social pillar mechanics, and combat maneuvers without changing the core d20 framework.
HighlightsDeep lore integration with the Cosmere setting, extensive character customization rivals Pathfinder, plot die adds dramatic tension, fast/slow turn initiative lets players trade actions for turn order, Foundry VTT supportBackwards-compatible with 5e adventures, much deeper exploration and social pillars, combat maneuvers for martial classes, rich origin system (heritage + culture + background + destiny)
ConsiderationsPlot die adds a layer of opportunity/complication outcomes on top of pass/fail increasing cognitive overhead per roll, rulebook organization is poor and unclear in places, large barrier to entry for non-Sanderson fans, social encounters can feel repetitiveMore complex than base 5e, some players find the extra systems overwhelming, Requires the separate Trials & Treasures book for GM tools and magic items while monsters are in the Monstrous Menagerie book.