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Starfinder

2nd Edition
Tactical sci-fi adventure blending magic and starships in a far-future galaxy
Languages: English, French, German, Italian, Spanish

Best For

Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.

Core Mechanic

d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.

Diced20
System Familyd20 System
PublisherPaizo
Year2024
ComplexityHow much there is to learn
High

The d20 core mirrors Pathfinder: roll against a DC across four degrees of success, with three actions a turn. Classes carry the build weight, gating the skills, spells, and features you can use. Tactical combat runs deep, and starship combat adds a second tactical layer with its own crew roles. It needs a focused read-through before play flows.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity

Considerations

Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only

Rules license ORC

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