Traveller
Mongoose 2nd EditionBest For
Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.
Core Mechanic
Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.
Task resolution is light: roll 2d6 plus modifiers against an 8. The weight is all in character creation, a lifepath mini-game of careers and events that can make or break a character before play. The rest runs on that same simple roll.
- Free to tryQuickstartA free starter you can actually play
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
5 of 5 book tools found in the core book
Highlights
Comprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems
Considerations
Lifepath character creation rolls for aging and career mishaps, so a Traveller can leave chargen weakened or pushed onto an unwanted path. Subsystem rules are spread across multiple supplements, so the core book leaves several procedures without full depth. Characteristics are recorded as a hexadecimal Universal Personality Profile string, an unusual notation newcomers must learn before they can read a stat block.
Rules license Traveller Fair Use Policy
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