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Mythras vs Traveller

Compare Mythras and Traveller side by side. See differences in complexity, dice, genre, and more.

MythrasTraveller
GenreFantasy, UniversalSci-Fi
TagsCrunchy, Tactical, Simulation, Character Building, Deadly, SandboxSandbox, Simulation, Exploration, Deadly, Character Building, Faction Play
Core MechanicRoll d100 under your skill percentage. In combat, degree of success vs. opponent determines Special Effects: tactical maneuvers like Disarm, Trip, Bypass Armor, and Bleed. Action Points govern actions per round, damage applies to hit locations.Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.
Diced1002d6
ComplexityHighMedium
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseORCTraveller Fair Use Policy
Third-Party PublishingNot yet researchedNot yet researched
PublisherThe Design MechanismMongoose Publishing
Year20162022
LanguagesEnglishEnglish, German, French
Best ForGroups who want gritty, tactical, and realistic combat in a skill-based percentile system, particularly for historical, mythic, or low-fantasy settings.Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.
HighlightsTactical Special Effects combat system, classless skill-based progression, five distinct magic systems, adaptable to many genres, free intro version (Mythras Imperative)Comprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems
ConsiderationsSteep learning curve for combat, analysis paralysis when choosing effects, large combats become unwieldy, lengthy character creationLifepath character creation rolls for aging and career mishaps, so a Traveller can leave chargen weakened or pushed onto an unwanted path. Subsystem rules are spread across multiple supplements, so the core book leaves several procedures without full depth. Characteristics are recorded as a hexadecimal Universal Personality Profile string, an unusual notation newcomers must learn before they can read a stat block.