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Mythras

3rd Printing
Every clash of swords is a tactical decision — gritty d100 roleplaying where combat mastery matters
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fantasyuniversal
CrunchyTacticalRealisticSimulationCharacter BuildingDeadlySandbox
Languages: English
Diced100
System FamilyBRP
Cost$$
LicenseORC
PublisherThe Design Mechanism
Year2016
Complexity High
Accessibility Medium
Community Medium

Core Mechanic

Roll d100 under your skill percentage. In combat, degree of success vs. opponent determines Special Effects — tactical maneuvers like Disarm, Trip, Bypass Armor, and Bleed. Action Points govern actions per round, damage applies to hit locations.

Best For

Groups who want gritty, tactical, and realistic combat in a skill-based percentile system, particularly for historical, mythic, or low-fantasy settings.

Highlights

Tactical Special Effects combat system, classless skill-based progression, five distinct magic systems, adaptable to many genres, free intro version (Mythras Imperative)

Considerations

Steep learning curve for combat, analysis paralysis when choosing effects, large combats become unwieldy, lengthy character creation