Mythras
3rd PrintingEvery clash of swords is a tactical decision — gritty d100 roleplaying where combat mastery matters
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Languages: English
Diced100
System FamilyBRP
Cost$$
LicenseORC
PublisherThe Design Mechanism
Year2016
Complexity
High
Accessibility
Medium
Community
Medium
Core Mechanic
Roll d100 under your skill percentage. In combat, degree of success vs. opponent determines Special Effects — tactical maneuvers like Disarm, Trip, Bypass Armor, and Bleed. Action Points govern actions per round, damage applies to hit locations.
Best For
Groups who want gritty, tactical, and realistic combat in a skill-based percentile system, particularly for historical, mythic, or low-fantasy settings.
Highlights
Tactical Special Effects combat system, classless skill-based progression, five distinct magic systems, adaptable to many genres, free intro version (Mythras Imperative)
Considerations
Steep learning curve for combat, analysis paralysis when choosing effects, large combats become unwieldy, lengthy character creation