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Adventurer Conqueror King System vs Mythras

Compare Adventurer Conqueror King System and Mythras side by side. See differences in complexity, dice, genre, and more.

Adventurer Conqueror King SystemMythras
GenreFantasyFantasy, Universal
TagsCrunchy, Sandbox, Domain Management, Character Building, Simulation, Dungeon Crawl, Ascending ACCrunchy, Tactical, Simulation, Character Building, Deadly, Sandbox
Core MechanicRoll d20 + modifiers vs. a target value for attack throws, saving throws, and proficiency throws. 18 classes across core (Fighter, Explorer, Thief, Mage, Crusader, Venturer), campaign (Assassin, Barbarian, Bard, Bladedancer, Paladin, Priestess, Shaman, Warlock, Witch), and demi-human archetypes. 110 proficiencies and 378 spells. Characters progress from adventurers to domain rulers with integrated systems for strongholds, realms, mercantile ventures, criminal syndicates, armies, pitched battles, and sieges.Roll d100 under your skill percentage. In combat, degree of success vs. opponent determines Special Effects: tactical maneuvers like Disarm, Trip, Bypass Armor, and Bleed. Action Points govern actions per round, damage applies to hit locations.
Diced20d100
ComplexityHighHigh
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedORC
Third-Party PublishingNot yet researchedNot yet researched
PublisherAutarch LLCThe Design Mechanism
Year20242016
LanguagesEnglishEnglish
Best ForGroups who want a B/X-rooted OSR game that seamlessly scales from dungeon crawling to ruling kingdoms, with deeply integrated economics, domain management, and mass combat.Groups who want gritty, tactical, and realistic combat in a skill-based percentile system, particularly for historical, mythic, or low-fantasy settings.
HighlightsDetailed domain and kingdom management rules, economics and mercantile systems are integrated throughout, mass combat scales from skirmishes to wars, 18 classes with quick-start templates, builds on B/X foundationsTactical Special Effects combat system, classless skill-based progression, five distinct magic systems, adaptable to many genres, free intro version (Mythras Imperative)
Considerations540+ page rulebook is intimidating, tightly coupled subsystems, fantasy-only with narrow genre support, very high GM prep for domain-level playSteep learning curve for combat, analysis paralysis when choosing effects, large combats become unwieldy, lengthy character creation