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Adventurer Conqueror King System

Imperial Imprint Revised Rulebook
From dungeon delver to domain ruler — an OSR game where adventurers become conquerors and conquerors become kings
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fantasy
CrunchySandboxDomain ManagementCharacter BuildingSimulationDungeon CrawlAscending ACVancian Casting
Languages: English
Diced20
System FamilyOSR
Cost$$$
LicenseAll Rights Reserved
PublisherAutarch LLC
Year2024
Complexity High
Accessibility Low
Community Low

Core Mechanic

Roll d20 + modifiers vs. a target value for attack throws, saving throws, and proficiency throws. 18 classes across core (Fighter, Explorer, Thief, Mage, Crusader, Venturer), campaign (Assassin, Barbarian, Bard, Bladedancer, Paladin, Priestess, Shaman, Warlock, Witch), and demi-human archetypes. 110 proficiencies and 378 spells. Characters progress from adventurers to domain rulers with integrated systems for strongholds, realms, mercantile ventures, criminal syndicates, armies, pitched battles, and sieges.

Best For

Groups who want a B/X-rooted OSR game that seamlessly scales from dungeon crawling to ruling kingdoms, with deeply integrated economics, domain management, and mass combat.

Highlights

Detailed domain and kingdom management rules, economics and mercantile systems are integrated throughout, mass combat scales from skirmishes to wars, 18 classes with quick-start templates, builds on B/X foundations

Considerations

540+ page rulebook is intimidating, tightly coupled subsystems, fantasy-only with narrow genre support, very high GM prep for domain-level play