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Adventurer Conqueror King System vs Warhammer Fantasy Roleplay

Compare Adventurer Conqueror King System and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Adventurer Conqueror King SystemWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleCrunchy, Sandbox, Domain Management, Character Building, Simulation, Dungeon Crawl, Ascending AC, Vancian CastingGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 + modifiers vs. a target value for attack throws, saving throws, and proficiency throws. 18 classes across core (Fighter, Explorer, Thief, Mage, Crusader, Venturer), campaign (Assassin, Barbarian, Bard, Bladedancer, Paladin, Priestess, Shaman, Warlock, Witch), and demi-human archetypes. 110 proficiencies and 378 spells. Characters progress from adventurers to domain rulers with integrated systems for strongholds, realms, mercantile ventures, criminal syndicates, armies, pitched battles, and sieges.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityHighMedium
AccessibilityLowMedium
CommunityLowMedium
LicenseAll Rights ReservedNo open license
Cost$$$$$$
PublisherAutarch LLCCubicle 7
Year20242018
Best ForGroups who want a B/X-rooted OSR game that seamlessly scales from dungeon crawling to ruling kingdoms, with deeply integrated economics, domain management, and mass combat.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsDetailed domain and kingdom management rules, economics and mercantile systems are integrated throughout, mass combat scales from skirmishes to wars, 18 classes with quick-start templates, builds on B/X foundationsDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
Considerations540+ page rulebook is intimidating, tightly coupled subsystems, fantasy-only with narrow genre support, very high GM prep for domain-level playTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line