Adventurer Conqueror King System vs Warhammer Fantasy Roleplay
Compare Adventurer Conqueror King System and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Adventurer Conqueror King System | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Crunchy, Sandbox, Domain Management, Character Building, Simulation, Dungeon Crawl, Ascending AC, Vancian Casting | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll d20 + modifiers vs. a target value for attack throws, saving throws, and proficiency throws. 18 classes across core (Fighter, Explorer, Thief, Mage, Crusader, Venturer), campaign (Assassin, Barbarian, Bard, Bladedancer, Paladin, Priestess, Shaman, Warlock, Witch), and demi-human archetypes. 110 proficiencies and 378 spells. Characters progress from adventurers to domain rulers with integrated systems for strongholds, realms, mercantile ventures, criminal syndicates, armies, pitched battles, and sieges. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d20 | d100 |
| Complexity | High | Medium |
| Accessibility | Low | Medium |
| Community | Low | Medium |
| License | All Rights Reserved | No open license |
| Cost | $$$ | $$$ |
| Publisher | Autarch LLC | Cubicle 7 |
| Year | 2024 | 2018 |
| Best For | Groups who want a B/X-rooted OSR game that seamlessly scales from dungeon crawling to ruling kingdoms, with deeply integrated economics, domain management, and mass combat. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Detailed domain and kingdom management rules, economics and mercantile systems are integrated throughout, mass combat scales from skirmishes to wars, 18 classes with quick-start templates, builds on B/X foundations | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | 540+ page rulebook is intimidating, tightly coupled subsystems, fantasy-only with narrow genre support, very high GM prep for domain-level play | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |