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The Last Book

First Edition
Sword and sorcery in the Sands of Qir, a brutal desert world of warring empires and dark mysticism
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fantasy
CrunchyTacticalSimulationCharacter BuildingClasslessDeadlySword & Sorcery
✦ Indie Creator Submitted
Languages: English
Diced100, 2d6
System FamilyStandalone
CostFree / $
LicenseAll Rights Reserved
PublisherPatrick White
Year2026
Complexity High
Accessibility Very High
Runnability Medium

Core Mechanic

The Last Book uses two resolution systems. Skill and attribute checks roll d100 under a calculated success chance, and how far under the number sets the success margin. Combat is an opposed contest where each side rolls 2d6 and adds a maneuver rating, and the higher total wins the exchange. The margin of victory, called Strike Severity, is added as bonus damage.

Best For

Groups who enjoy 1980s-style point-buy character building and granular, location-based tactical combat, and want that level of crunch set in a violent sword and sorcery desert world.

Highlights

The margin by which a 2d6 attack contest beats the defense becomes Strike Severity and is added to damage, so cleanly won exchanges hit harder rather than only landing. Attackers can aim for a specific body location such as the head or vitals, trading an accuracy penalty for effects like multiplied damage or a chance to cripple a limb. Esoteric Alchemy builds potions from five reagent types that each carry their own laws and effects, letting an alchemist mix custom concoctions instead of drawing from a fixed list.

Considerations

The game runs on two separate resolution engines, a d100 roll-under for skills and a 2d6 opposed contest for combat, so players learn and switch between two different systems. Resolving one attack can involve wound level, strike location, vulnerability and status, encumbrance, and lighting at the same time, which keeps combat deliberate and slow. Character death is largely permanent and crippling injuries can persist well beyond a fight, so losing a heavily built character is a real risk.