Cyberpunk 2020 vs Mythras
Compare Cyberpunk 2020 and Mythras side by side. See differences in complexity, dice, genre, and more.
| Cyberpunk 2020 | Mythras | |
|---|---|---|
| Genre | Cyberpunk | Fantasy, Universal |
| Tags | Combat-Heavy, Skill-Based, Deadly, Lore-Heavy, Corruption, Crunchy, Tactical, Simulation, Gritty, Character Building | Crunchy, Tactical, Simulation, Character Building, Deadly, Sandbox |
| Core Mechanic | Roll 1d10 + the relevant stat + skill and meet or exceed a difficulty number. Opposed checks compare totals, with ties favoring the defender. A natural 1 automatically fails the check. A natural 10 adds one extra 1d10 to the total. | Roll d100 under your skill percentage. In combat, degree of success vs. opponent determines Special Effects: tactical maneuvers like Disarm, Trip, Bypass Armor, and Bleed. Action Points govern actions per round, damage applies to hit locations. |
| Dice | d10 | d100 |
| Complexity | High | High |
| Availability | Paid | Free quickstart |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | ORC |
| Third-Party Publishing | Noncommercial only — Homebrew Content Policy | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | R. Talsorian Games | The Design Mechanism |
| Year | 1993 | 2016 |
| Languages | English, Italian, Japanese, Polish | English |
| Best For | Groups who want dangerous urban jobs with customized cybernetic characters and detailed firefights. Campaigns can draw on personal enemies and corporate power struggles in Night City. | Groups who want gritty, tactical, and realistic combat in a skill-based percentile system, particularly for historical, mythic, or low-fantasy settings. |
| Highlights | Role-specific abilities give specialists distinct ways to influence a job. Lifepath events establish enemies and allies that can become campaign hooks. Cyberware trades mechanical upgrades for Humanity loss that reduces Empathy. | Tactical Special Effects combat system, classless skill-based progression, five distinct magic systems, adaptable to many genres, free intro version (Mythras Imperative) |
| Considerations | Extended Net infiltrations use separate procedures that can leave other characters waiting. Armor layering and damage to specific body locations require repeated calculations during firefights. A sufficiently damaging head hit kills outright regardless of remaining health. | Steep learning curve for combat, analysis paralysis when choosing effects, large combats become unwieldy, lengthy character creation |