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Mothership vs Traveller

Compare Mothership and Traveller side by side. See differences in complexity, dice, genre, cost, and more.

MothershipTraveller
GenreScifi, HorrorScifi
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedSandbox, Simulation, Exploration, Deadly, Character Building, Faction Play
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.
Diced1002d6
ComplexityLowMedium
AccessibilityHighHigh
RunnabilityMediumVery High
License3rd Party LicenseTraveller Fair Use Policy
Cost$$$
PublisherTuesday Knight GamesMongoose Publishing
Year20222022
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionComprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playLifepath character creation rolls for aging and career mishaps, so a Traveller can leave chargen weakened or pushed onto an unwanted path. Subsystem rules are spread across multiple supplements, so the core book leaves several procedures without full depth. Characteristics are recorded as a hexadecimal Universal Personality Profile string, an unusual notation newcomers must learn before they can read a stat block.