TTRPG Wiki

Compare tabletop RPG systems to find your next game

Call of Cthulhu vs Mothership

Compare Call of Cthulhu and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuMothership
GenreHorror, ModernScifi, Horror
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced100d100
ComplexityMediumLow
AccessibilityHighHigh
RunnabilityVery HighHigh
LicenseChaosium Fan Material Policy3rd Party License
Cost$$$
PublisherChaosiumTuesday Knight Games
Year20142022
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsTracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control.Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsThe chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates.Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play