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Worlds Without Number

1st Edition
Gritty sandbox fantasy with deep campaign-building tools
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Third-Party Publishing

Best For

Groups who want an open fantasy sandbox where their own goals drive play. Faction turns and campaign-building tools keep the world moving between sessions.

Core Mechanic

Skill checks roll 2d6 plus the relevant skill level and attribute modifier against a difficulty. Attacks roll d20 plus base attack bonus, combat skill, and attribute modifier against the target's Armor Class. A missed melee attack can still inflict Shock damage when the target's AC is low enough.

Dice2d6 / d20
System FamilyWithout Number
PublisherSine Nomine Publishing
Year2021
ComplexityHow much there is to learn
Medium

The core is quick to teach: 2d6 plus skill for tasks and d20 against AC for combat. Depth comes from character building, where backgrounds, classes, and foci combine with magic traditions and spell choices. The GM-facing faction and campaign tools add a separate layer of study.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

The campaign chapter turns worldbuilding into procedures, with tags and tables that keep sandbox preparation to one session ahead. Faction turns let rival powers act between sessions, so the setting changes even when the players are elsewhere. Shock damage keeps melee misses meaningful and makes armor and shields matter in close combat.

Considerations

Combat resolution is deliberately simple, with positioning and Shock carrying most of the tactical weight. The rules assume a sandbox campaign and offer little structure for pre-planned story arcs. Social conflict is handled by skill checks and GM judgment rather than a dedicated subsystem.

Creator information

Third-Party Publishing

Commercial publishing allowed
RouteWorlds Without Number System Reference Document (SRD 1.0) under CC0 1.0 Universal
Commercial useAllowed with conditions
LicenseCC0 1.0 Universal

Rules license CC0 1.0 Universal (SRD 1.0); proprietary core books

What it covers

Mechanics and trivially derived material in the 94-page SRD, including rules text, weapon damage dice, and spell and ability names. Excludes the Latter Earth setting, its nations, individual NPCs, GM tool text, and other creative IP. Compatible works must use their own settings and must not claim to be official or use confusing trade dress.

Read official terms Verified 2026-11-03 · Summary only, not legal advice. Check current terms before publishing.

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